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About us

Our ambition

Tiledmedia is on a mission change the streaming video industry with our cutting-edge video player. The innovative Tiledmedia Player offers the most robust video playback, the best multiview, and the highest quality VR video. Our typical customers are leading brands that want to provide reliable, engaging experiences to their users, often in sports.

Our ambition is to set a new bar in streaming and to bring our innovative technology to millions of users worldwide.

To execute on our mission our people excel at solving hard problems, think analytically, work creatively, and  operate without detailed guidance in a collaborative environment.

Our values:
Challenging – Ingenuous – Trustworthy – Fun.

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We are a great mix of people with different experiences, backgrounds, educations and nationalities.

Frits Klok

Frits Klok

Founder & CEO

Frits is responsible for the strategic course and the operational day-to-day running of Tiledmedia. He is an experienced operational and change manager with a background in the media and networking industry.

Tiledmedia is his second start up; Frits founded a start-up in the satellite space in Sydney in the mid 00’s.

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Ray

Ray van Brandenburg

Founder & CTO

Ray is responsible for the overall technology direction and architecture of our tiled streaming products. In addition, he leads the development of our core client technology, which the basis of all our client-side SDKs.

Before founding Tiledmedia, he developed world’s first Tiled Streaming solution back in 2010. Ray is active in the standardization of different media technologies, with several IETF RFCs on CDN technology, adaptive streaming and media synchronization on his name, and actively contributing to MPEG standards. Ray holds over 30 patents.

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Arjen

Arjen Veenhuizen

Founder & COO

Arjen runs Tiledmedia’s operations, is responsible for the design and implementation of the cross-platform client software development kits. Furthermore, he manages Tiledmedia’s employees.

Before founding Tiledmedia, he was a key member of the team that developed TNO’s Tiled Streaming technology, and he is a skilled expert in heterogeneous media synchronization. He was the architect and main developer of the “NUlive” live streaming platform, which he created together with Ray. Arjen loves interacting with his colleagues and customers.

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Rob

Rob Koenen

Founder & CBO

Rob is a media research manager with 30 years of experience and many national and international leadership positions. He has a huge network in the media industry, which he uses for Tiledmedia business development.

After co-founding the VR Industry Forum, he became the Forum’s first President. Rob guided the market adoption of MPEG/ITU AVC as Founder and President of the MPEG Industry Forum. He initiated and has guided the work on MPEG-I, the standard for Immersive Media in MPEG.

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Randolf Nijsse

CIO

Randolf is Tiledmedia’s Chief Investment Officer: a deal maker and investment expert with a telecommunications background. With 25+ years of experience in the mobile, fixed and satellite communication industries,

Randolf is active in the fields of corporate development, corporate strategy, M&A, financial advisory, and equity & debt financing.

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Lukasz

Lukasz Kubala

Global Sales Director

Lukasz brings extensive experience in enterprise sales and strategic partnerships. With a strong customer-centric approach, he drives market expansion and secures key partnerships that align with Tiledmedia’s goals.

His ability to understand client needs and deliver tailored solutions makes him a vital part of our business development team.

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Marius

Marius van Eck

Software Engineer

With his background in mathematical sciences and specifically quantum mechanics and quantum crypto, Marius works on Tiledmedia’s tiled encoding tools and platforms.

Xavier

Dr. Xavier Corbillon

Projection and Algorithm Expert

Xavier is our expert on VR projection and streaming methods; his doctoral thesis was on those very subjects. At Tiledmedia he devises and improves the algorithms we use to encode, package and stream high quality VR as well as multiview content. His GPU coding skills are legendary.

Sophia

Sophia Smit

Office Manager

Sophia is our Office Manager, creating order in the chaos of our ever-growing office and work force, and doing much more than just office management.

Stan

Tse-Kang (Stan) Shen

Software Engineer

Stan is our all-round software developer. He currently focuses on bringing our tiled streaming tech to PC-based platforms. He also coordinates our weekly testing spree.

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Glenn van der Meer

General Manager Greater China

Glenn is our Chinese-speaking business development manager for Greater China, the land of endless VR possibilities. When he is not travelling across China in airplanes or high speed trains, he lives in Hangzhou where Tiledmedia's Chinese office is located.

Mees

Mees van den Bosch

Software Engineer

Mees studied programming and game design at the Breda University of Applied Sciences. He develops tiled streaming client-side and UX technology and demo applications, for various mobile devices and headsets.

Sergio

Dr. Sergio González

Software Engineer

Sergio González Fernández has a Ph.D. in high-energy physics, which he earned at the Universitat Autònoma de Barcelona. He shares his hardcore math background with Marius and Xavier. At Tiledmedia, he puts his math knowledge and software engineering experience to good use as a Software Engineer, solving hard problems.

Yitong

Yitong Tao

Backend Engineer

Originally from Beijing, Yitong studied Electrical Engineering in Delft. She works on Tiledmedia's backend for tiled streaming services.

Gaetano

Gaetano Robles

Software Engineer

Gaetano studies software engineering at Hogeschool Rotterdam. At Tiledmedia, he is involved in unity developing and supports the development team on a variety of tasks.    

Thomas

Thomas Keller

Software Engineer

Thomas studies Software Engineering at Hogeschool Rotterdam. He also works at Tiledmedia on software versioning and Analytics reporting.    

Simao

Simão Soares

Software Engineer

Simão completed his Master's in Computer Science at Instituto Superior Técnico in Lisbon. At Tiledmedia he currently works on Unity Development for mobile platforms and VR headsets.

Andrea

Andrea De Masi

Software Engineer

Andrea has a background in Computer Engineering. At Tiledmedia, he does everything Web, including our web player SDK and the web-based Cockpit transcoder UI.

Bogdan

Bogdan Marinescu

Quality Assurance Engineer

With university degrees in Building Construction Technology and Computer Science, Bogdan has a black belt in testing applications across various platforms. At Tiledmedia, he ensures that the quality of our SDKs meets & exceeds our customer's expectations.

Kyon

Kyon Caldera

Software Engineer

After studying Computer Science at Delft University of Technology, Kyon joined Tiledmedia as a software engineer working on several parts of our player stack.

Noe

Noë Morel

SW Development Intern

Noë studies Data Science at Centrale Nantes. His work includes improving the analytics reporting in our player and optimising buffer management for adaptive bitrate streaming.

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Lucas Allègre

SW Development Intern

Lucas studies Computer Sciences for Virtual Reality at Centrale Nantes. He works on Tiledmedia's Unity showcase app for VR headsets.

Florent

Florent Vercourt

SW Development Intern

Florent studies Software Engineering at Junia HEI in Lille. He's building a Tiledmedia Player showcase app for Android TV. He's also busy enhancing the UI/UX of Tiledmedia's iOS and Android demo apps, which includes developing new features for these apps.

Krisi (kristin)

Kristin Ting

Online Marketing Intern

Our online marketing intern Kristin manages our social media presence and all things pictures and video. She follows the Creative Business study at Breda University of Applied Sciences.

Careers

Join us

We are united by our enthusiasm for tackling challenging problems and transforming our solutions into reliable software products delivered to our customers on time. We thrive on solving difficult problems and constantly push each other to improve in various ways. We all work from our office in Rotterdam, because in-person interaction is simply the best way to solve technical challenges collaboratively.

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