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About us

Our ambition

Tiledmedia is the global leader in flexible and scalable delivery of immersive video content to consumer devices. Tiledmedia’s advanced Player SDKs and transcoding services support multiview, low latency, and VR video, allowing our customers to provide the most engaging experiences in the highest possible quality.

Tiledmedia’s tiled super-scalable streaming technology allows combining an arbitrary number of videos on a single screen, sub-second glass-to-glass streaming, and streaming VR video at 8K+ resolutions.

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We are a great mix of people with different experiences, backgrounds, educations and nationalities.

Frits Klok

Frits Klok

Founder & CEO

Frits is responsible for the strategic course and the operational day-to-day running of Tiledmedia. He is an experienced operational and change manager with a background in the media and networking industry.

Tiledmedia is his second start up; Frits founded a start-up in the satellite space in Sydney in the mid 00’s.

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Ray van Brandenburg

Founder & CTO

Ray is responsible for the overall technology direction and architecture of our tiled streaming products. In addition, he leads the development of our core client technology, which the basis of all our client-side SDKs.

Before founding Tiledmedia, he developed world’s first Tiled Streaming solution back in 2010. Ray is active in the standardization of different media technologies, with several IETF RFCs on CDN technology, adaptive streaming and media synchronization on his name, and actively contributing to MPEG standards. Ray holds over 30 patents.

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Arjen Veenhuizen

Founder & COO

Arjen runs Tiledmedia’s operations, is responsible for the design and implementation of the cross-platform client software development kits. Furthermore, he manages Tiledmedia’s employees.

Before founding Tiledmedia, he was a key member of the team that developed TNO’s Tiled Streaming technology, and he is a skilled expert in heterogeneous media synchronization. He was the architect and main developer of the “NUlive” live streaming platform, which he created together with Ray. Arjen loves interacting with his colleagues and customers.

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Rob Koenen

Founder & CBO

Rob is a media research manager with 30 years of experience and many national and international leadership positions. He has a huge network in the media industry, which he uses for Tiledmedia business development.

After co-founding the VR Industry Forum, he became the Forum’s first President. Rob guided the market adoption of MPEG/ITU AVC as Founder and President of the MPEG Industry Forum. He initiated and has guided the work on MPEG-I, the standard for Immersive Media in MPEG.

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Randolf Nijsse


Randolf is Tiledmedia’s Chief Investment Officer: a deal maker and investment expert with a telecommunications background. With 20 years of experience in the mobile, fixed and satellite communication industries,

Randolf is active in the fields of corporate development, corporate strategy, M&A, financial advisory, and equity & debt financing.

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Marius van Eck

Software Engineer

With his background in mathematical sciences and specifically quantum mechanics and quantum crypto, Marius works on Tiledmedia’s tiled encoding tools and platforms.


Dr. Xavier Corbillon

Projection and Algorithm Expert

Xavier is our expert on VR projection and streaming methods; his doctoral thesis was on those very subjects. At Tiledmedia he devises and improves the algorithms we use to encode, package and stream high quality VR as well as multiview content. His GPU coding skills are legendary.


Sophia Smit

Office Manager

Sophia is our Office Manager, creating order in the chaos of our ever-growing office and work force, and doing much more than just office management.


Tse-Kang (Stan) Shen

Software Engineer

Stan is our all-round software developer. He currently focuses on bringing our tiled streaming tech to PC-based platforms. He also coordinates our weekly testing spree.

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Glenn van der Meer

General Manager Greater China

Glenn is our Chinese-speaking business development manager for Greater China, the land of endless VR possibilities. When he is not travelling across China in high speed trains or airplanes, he lives in Hangzhou where Tiledmedia's Chinese office is located.


Mees van den Bosch

Software Engineer

Mees studied programming and game design at the Breda University of Applied Sciences. He develops tiled streaming client-side and UX technology and demo applications, for various mobile devices and headsets.


Dr. Sergio González

Software Engineer

Sergio González Fernández has a Ph.D. in high-energy physics, which he earned at the Universitat Autònoma de Barcelona. He shares his hardcore math background with Marius and Xavier. At Tiledmedia, he puts his math knowledge and software engineering experience to good use as a Software Engineer, solving hard problems.


Yitong Tao

Backend Engineer

Originally from Beijing, Yitong studied Electrical Engineering in Delft. She works on Tiledmedia's backend for tiled streaming services.


Gaetano Robles

Software Developer

Gaetano Robles studies software engineering at Hogeschool Rotterdam. At Tiledmedia, he is involved in unity developing and supports the development team on a variety of tasks.    


Thomas Keller

Software Engineer

Thomas Keller studies Software Engineering at Hogeschool Rotterdam. He also works at Tiledmedia on software versioning and Analytics reporting.    


Simão Soares

Software Engineer

Simão completed his Master's in Computer Science at Instituto Superior Técnico in Lisbon. At Tiledmedia he currently works on Unity Development for mobile platforms and VR headsets.


Andrea De Masi

Software Engineer

Andrea has a background in Computer Engineering. At Tiledmedia, he does everything Web, including our web player SDK and the web-based Cockpit transcoder UI.


Rémi Boutroux

SW Development Intern

Rémi helps with Tiledmedia's Unity SDK, making it easier still for Tiledmedia's customers to integrate that SDK into their applications.


Join us

What binds us is the excitement of working on really challenging technology and transforming that into tangible software products delivered to our customers, on time. We enjoy solving very hard problems and pushing one another to improve in all kinds of ways.

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